No, New World does not need to restart like then Final Fantasy XIV
Final Fantasy (ファイナル ファンタジー, Fainer Fantasy) is a collection of role video games (RPG) created by Square Enix (initially Square Soft) and also introduced by Hironobu Yamaguchi in 1987 in Japan on the NEW with the Final Fantasy game. The very first game of the series is a last initiative of Yamaguchi to turn over his career after numerous commercial failures: he satisfies a terrific business success. Since then, Final Fantasy advances with every living-room console generation and is often adjusted to various other platforms. She has actually ventured right into other kinds of computer game whose on the internet function play, race, shooting games in the third person, combat game and also rhythm game. She after that branched out in terms of layout, bring to life movies, animals, manga and also books. Although the bulk of Final Fantasy games are composed of games in totally independent background, there are a variety of common points. This commonness include specifically scenario aspects, names and types of games and also play mechanics. The traditional situation of a Final Fantasy game uses up the tale of a team of young heroes who battle evil while creating their Tidy personality and relationships in between them. Ultimately, the songs typically composed by Noble Seats take part in the track record of the series and its uniformity. The video game series meets a real commercial as well as essential success. It has more than 135,000,000 units sold between its development and also 2017, and also is thought about a significant series of the world of video clip games considering that Final Fantasy VII. She had a substantial influence on the usual play auto mechanics of the duty video clip games and also took part in the democratization of the genre all at once outside of Japan.
New World was at the start and is still full of mistakes. Again and again players demand a New World: A Realm Reborn — based on the restart, which Final Fantasy XIV has passed through. Mango editor Alexander Latch does not find this Jewish. Because New World is not so broken, and a new version would hardly change something.
What are the problems with New World? The list of problems in the new MMO from Amazon is quite long:
There were server problems and queues to start. Meanwhile, there are the first ghost servers, so that now collaborations are required. There were several gold dupes. There were bugs that prevented progress in the main quest. There were glitches who played players invulnerable. There are still several balancing problems with the classes. Some mobs are also poorly groundbalancet. There have been a long time problems with special game modes. Players can still trigger LAG spikes purposely. New World is full of gold sellers and bots.
In addition, with almost every update, new mistakes creep in, as most recently, when the developers wanted to simply send the players a bit of gold as a reparation. However, some players accidentally got up to 300,000 tales, bought the trading posts empty and thus ensured a server rollback.
How do players react? Especially through the bots and the gold dupes demand some players that there should be a complete server reset. This would delete all progress and all would start again at 0, hopefully without bugs.
Others even want New World completely turned off and later released with a large rework. Mango reader Alex, about a New World: A Realm Reborn demanded. Also in the Reddit you read this sentence again and again.
But in my opinion this requirement is total nonsense. For, on the one hand, New World is not broken enough for a complete rework and on the other, I would hardly change something in a re-release.
Who speaks here? Alexander Latch is the MMORPG expert on Mango. He has spent thousands of hours in games like Guild Wars 2, ESO or Black Desert. Since Release, he spent over 200 hours in New World and also Final Fantasy XIV is not unknown to him.
NEW WORLD is not synonymous as well as broken as FFI
Is New World really so broken? New World has appeared with many bugs, but it has a working gameplay loop. You can level, you can farm their equipment, and you can deal with hundreds of hours.
I myself also have enough for more than 200 hours before me and even streamers like Shroud are still done by the game.
This was very different with Final Fantasy XIV in version 1.0. I did not play it myself, but a good friend and my colleague Irina Moritz have often reported.
And Final Fantasy 1.0 lacked almost everything as these examples show:
There was no quest log in the game. The maps were almost identical and looked similar to assets. There were no dungeons or Raids — or generally an endgame. On quests away from the main story has been omitted. Opponents left no equipment or generally valuable loot. There was no way to adjust the key assignment. Jumping was not possible, and you could not fall off by protrusions. The Hot bars were reset when changing the job. There were no official forums or community managers. There were no shortcuts for important menu windows, such as equipment, inventory, etc. Each interaction was only registered server-side and was thus sometimes delayed by several seconds. There was criticism of the old engine, in which it came to massive FPS burglaries and graphics problems.
There were also several design decisions that many have considered critical.
For example, the fatigue system ensured that you get less experience, the longer you play. After 8 hours within a week, the XP was reduced. If you were online for more than 15 hours, no longer got experience. Weekly the timer was then reset.
In addition, you can only complete all 8 quests every 36 hours. After that there were no decrees anymore and the rest of the levels was that their mobs fire.
Incidentally, the complete problems of Final Fantasy XIV 1.0 can read in this column of Irina Moritz:
No, your games starting main do not need to reboot à la Final Fantasy xiv.
So big the criticism of New World is also, many of these drastic problems have avoided the developers. While it lacks end-game content, but you can also patch that afterwards without taking the servers permanently offline.
A rework would hardly change anything and the players now annoy
Why is the demand for a Rework nonsense? New World has a very own style that does not like anyone, but the game makes something special. But that's exactly this style would hardly change in a rework.
The focus will continue to explore the world, crafting and wars for territories. The MMO will not suddenly become a story game like SW TOR, the combat system will not be suddenly customized and a tab targeting as in WoW and the world will not suddenly colorful as in GW2.
Because everything that would change to New World have already changed the developers:
You have created a main quest You have introduced setting You brought dungeons into the game You have optional the PVP in the open world and created simultaneous new incentives
These were the big changes that New World should make the mass accessible.
Everything that would adapt the MMO in a downtime or a restart would be the fixed bugs, adjustments to the distribution of tales and more of all content we already have. More dungeons, more quests, more weapons, more PVP modes, more areas.
But these are all things I would consider as hotfixes or content patches and just not as a rework. For any of these content, the servers would have to go offline for months or years.
And a restart because of the economy is like cannons shooting on sparrows. Nobody is currently completely suspended in the economy and Amazon has been able to isolate and remove the gold at least largely. In return, the frustration would be huge in the current players.
How many players has New World? Now, 2 months after release, were still 177,572 in Peak Online (Sunday, 28th of November).
This made the MMO in 4th place in the charts on Steam. So the game still has a community and this would destroy it when Amazon really would bring an a realm reborn.
How do you see New World currently? And what do you miss the game most?
How the developers will imagine the endgame of New World in the future, they explained here:
At New World, there is just much criticism of the endgame developer explaining their master plan
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