Changes in Dungeon & Fighter

On the 4th (4th), Dungeon & Fighter explained the improvements and future plans they are currently preparing through the live broadcast of Yoon Myung-jin.

Dungeon & Fighter has launched a maximum level update and new content in the 110th level in March this year, and has since made a lot of updates. However, the new growth method of level 110 and level 105 still has many problems such as dungeon balance by transfer growth and item balance. In addition, many users are complaining about the inconvenience in many areas, such as the problems of various difficult and top farming dungeons such as advanced dungeons and Meister laboratory, and the Bakal Raid, the highest difficulty raid content that has been scheduled for many difficulties, and acting on the completion. It is a notified situation.

In the case of complaints that users complain of inconvenience, the development team mentioned it in 'Dunparo ON' broadcast in June, and increased the volume while changing the game through improvement and update, but new problems occurred or improved properly. Complaints and tiredness were very high.

In the first director live in August, director Yoon Myung-jin announced that he would provide additional explanations regarding game contents, and the broadcast was made today (September 4). The broadcast was broadcasted by Sung Seung-heon Caster and Director Yoon Myung-jin to answer the anti-port plan and the user's questions.

Event: Dungeon & Fighter Director Live Broadcast

* Date: September 4, 2022 (Sun) 19: 00 ~ 21: 00

Content: Announcement of Dungeon & Fighter Improvement and QNA

Bakal Raid-related guide

-September 22nd as soon as the wide mode is applied, 'Opening' update -A addition of honorable compensation that has not been done so far -Redermined update of First Server such as limited patterns

First of all, I apologize for acting first. From the last festival, the annual development plan will be tightened and the most abundant year will be made. And so many things were making hard. As I was ahead, my schedule was too tight because I took the plan too tightly. As you can see from the plan, a lot of parts have been improved, not only uploading content but also optimization and infrastructure. And I tried to solve the problem that had long stayed.

There was a lack of schedule, and the schedule was more than the quality. Since there was such a problem, it seems that many people were dissatisfied. The Bakal Opening Update was also ready, but the internal test result was different. The interior test inside the Ispins was good, but the barkal and the mechanical revolution were not good. Since there was already a mistake to update the content, I decided that even if I was sorry to tell the adventurer, I decided that it was right when I heard that it was fun inside.

There is one more reason. In this bakal opening, the Bakal Raid comes out of the Balog Monsters. The size and size are much larger. However, Dungeon & Fighter is also producing wide mode. As I developed the wide mode, these huge monsters were so huge compared to the existing dungeon view compared to the dungeon. It was a pity that there was not enough thread and the pattern was not enough. So I decided to act because it was right to update with wide mode.

Instead of postponing the opening, he pulled the wide mode update scheduled for October. So, the update on September 22 will be pulled out, and the opening update will be the same day. I have been preparing for the video as it is late, but there may be additional changes because it hasn't been developed at the current development.

We are also discussing raid rewards. It is the same as I talked in the existing Dunparo ON. This season has a lot of trouble. Due to the various problems that Dunpa had, the season system, no matter how hard you run, it will be initialized in the vacation. I have to be on the day, keep a character, or I have a bucca forced. There is also a rule to be uniform. I wanted to change that part. It still changes, but it's not perfect, but it's getting better.

I wanted to change the most was hell party, but I wanted to solve various problems through it. I expected to have many difficulties in this challenge. However, there were some things that were updated or unhappy in the process, lack of quality, unfortunate. As a result, those who loved Dunpa spent more time and goods than others. They saw a lot of damage.

In particular, I am a little grateful, but I was so tight that I was tired and made me invest too much and feel uncomfortable. The early evaluation was good. But at that time, it was a pity that even though I was lacking now, I thought there would have been more than even if it was balanced. There was such a positive change, and if it had been meticulously balanced and responded quickly, it would have been a better season than any other season. In the process, I am sorry for the starters.

Raid is a really difficult content. The effort is huge. Raid designed on compensation related to equipment and character performance, and then rewarding existing content modifications, the majority of the adventurers went to the same destination. The selection adventurers have been ahead, but as time goes by, it may have been a pity to follow with much less effort.

In the case of this season, there were a lot of easy things that made it easier, so I was worried about getting bigger satisfaction. The reward structure is not changed. It seems that I thought a lot about specs-up when designing raid rewards. In that sense, Bakal Raid thinks that we should plan a challenging reward that we haven't done from our point of view.

In addition to the Bakal Raid, Backal Raid, we will try to introduce the system so that those who have succeeded first and receive special honor rewards. In the past, it would be beneficial because it could be sold at high prices before it was acquired first, but I would like to strengthen my feedback when I came before others. There are still some raid updates, so we are still discussing. The exact reward is not confirmed, but I wanted to say that I am thinking and preparing for this.

Bakal Raid's entrance cut will be caught. I wanted to tell you in advance that you have to work hard on the opening update. If you want to enjoy Dunpa, you know how much you wait for the Bakal Raid. So I wanted to give you some information and prepare.

Every raid update is cleared by the First Server and the attack is completed, so this is because of this, so you will find a career job and send a certification shot immediately after the server update. Originally, the purpose of the first server test is to check the function that can occur. It is to take the problem of error or balance. It is not to be familiar with Fusup and come up completely.

Even if you are working hard on the existing server, it is very different from what you do not come from Fusup. From the Bakal Raid, the basic function test will be tested, but many people try to allow many people to activate the heading party after the update. When you say that you can feel a sense of accomplishment for those who are a group, it will be an enemy reward for the name, but it is not good to think about whether or not you have done it in Pusub. It's been a long time since I haven't done it like this, so I'm preparing to try it with more attention. I will do well.

THAT'S

Matters related to the growth system

-Introducing 100% efficiency to improve the three-way transfer system -The minimum option level upward of all dungeons except for normal, excluding Expert -In addition of higher materials according to dungeons, adding paring of top equipment, adding systems -Daise, the amount of experience that can be obtained in proportion to growth efficiency, which has nothing to do with reputation

This could not be transferred because of efficiency. In the beginning, even if you could just go over, you could not grow when you got to orbit. I wanted to see my hand a little faster, but many people went up this way and played the optimized play. It was a huge cost, but it can't be changed overnight. It was scary because there could be a problem with the balance. I would rather not want to create a transfer system.

Originally, various equipment combinations could come out, so I thought there would be a lot of equipment replacement. I thought the Epic drop rate should be high. So if the option level does not go over, it is not fun to wear various things. So when I acquired the same equipment, the growth efficiency was higher, and this part was entangled, and the monster of double and triple transfer growth came out.

After this increased growth efficiency by 30%, it was announced that it changed its growth efficiency, solved, and did a lot. It seemed to be calm for a while, but in the end I could not follow the transfer efficiency. Data checks are late due to the increase in general growth. At that time, it was less, but it continued to increase as a whole, but it was difficult to obtain high-level option equipment, so I returned to the result that had no choice but to choose transfer growth again. Anyway, I said that I couldn't solve it properly.

I prepared a solution. The biggest concern was that people with high fame were reluctant to be upset, but anyway, the starters are still suffering from this problem. If you raise a subsequent character, you have to do it again. So in the end I thought it was time to make a decision.

The growth efficiency will be added to the previous 30% and the 100% growth system will be added. You can feed the existing experience. The cost will be different depending on the choice, and the inconvenience of preparing the list price or preparing a lunch box is eliminated. The growth of transfer will disappear in the future, and it is unlikely to collect equipment to transfer. If you get a high option level, it will be changed to how to grow.

I was worried about bringing too much change or disappointing, but I didn't have a lot of review. As a result, the conclusion is that the growth efficiency is not 100%, and the transfer will be the answer. So I decided:

In relation to the gains, it is difficult to obtain it, but it is necessary to have some item levels. That was also one of the causes of encouraging transfer growth. Although it is supplemented this time, the equipment level drop section will also be seen as a whole. Except for Normal and Excluding, we are trying to proceed with the minimum drop item minimum option from master to Ispins.

In consideration of the proper reputation for each dungeon, it will be fun to grow. Even in the opening, you will be able to earn higher levels of equipment, so that you will change your feelings better than before reorganization. The useful item is actually looking forward to the top departure level, but there is also a bad stress. You can see that it solves the problem of acquiring useful items.

Ispins's unique Epic said that Dunparo ON would increase the accessibility of the low-usable equipment, which is trying to support the settings of those who have not entered the Ispins or are farming fusion equipment to help people who are difficult to obtain dedicated equipment.. I want to add a product that can get an Espin's unique Epic with advanced dungeon materials. The system that can exchange general dungeon material items with advanced dungeon materials is not good, but I want to add it. We are preparing patches to reduce stress in various ways.

The Daesung Promotion System will also be reorganized. Until now, when there were higher reputation items than they had so far, there was a part that was planned as an experience that came out later. This part was intertwined with transfer growth, making the monster more scared. We will reorganize the existing system and reorganize it at any time, and adjust the amount of experience that can be obtained in proportion to growth efficiency. Forced to get rid of the case of using a box to forcibly aim.

The 100% growth goods consumption is being adjusted, but it is considered that the cost is expensive when the current method goes up a lot, and the cost is lowered when it goes up less. Even if you go up a lot, the cost is slightly lower than the transfer growth. If the option level is small, it will be less expensive even if it is 100%. It's more than 30% growth, but it's a bit less. In addition, if you go up a lot, even if you get the MAX cost, you will try to adopt it at a lower value than the 550 berry.

Honestly, honestly, the Epic drop rate due to increased growth efficiency is one of the directions that were reviewed inside, but as a result, there is no such thing. It is a method that only increases growth efficiency as it is.

Dungeon pattern related and improvement

-The advanced dungeon progresses to change the structure and design of the dungeon -In addition, the improvement of the car pattern skipping, hacking rewards, and pancake named deployment change on September 8th. -Meister laboratory renewal confirmed (upward up to Legion grade dungeon, schedule is undecided) -External pattern improvement that harms the general dungeon repeatable play -Ispinz solo play pattern improvement -Dobless code admission ticket is changed to 2 confirmation of distribution slots

He also gave a lot of opinions on dungeons. In summary, it can be said that it is annoying. I feel so much. Although the advanced dungeon has made a lot of modifications, the problem has been a big problem, and the time to fix the pattern itself is more urgent than I thought, so it was a lot of HP down or deleted patterns.

The advanced dungeon itself designed and changed the challenging dungeon, not the dungeon that plays frequently when designing it for the first time. While the direction of direction changes several times, the basic challenging part is not lowered to a certain amount. To make it comfortable, the dungeon is almost at the cost of making it again.

We also test a lot inside, especially in various annoying things, and the name is scattered. No matter how strong I am, it takes a long time to find a named. If you adjust the difficulty without solving the structural part, you wake up quickly, and the fun is not increased. Improvements continue to become a vicious cycle.

As a result, the first choice was made to modify the planning direction and fix it. Boss named, stamina, irrational patterns, and arrangements are being modified. There are some differences by type. The advanced dungeon is working on changing the design of the dungeon. In particular, the dungeon play is possible without having to do annoying gimmicks. For example, an option will be added in the Meister laboratory that you can not ride a car.

The hacking that many people don't like is also sympathetic, and if you hack, the boss will change it in a reasonable way to allow the penalty to wear. In the case of pancake and the name of the named boss, we will try to increase the convenience of designing and relieving it in a direction that can be attracted. This is about to be updated on Thursday, September 8.

The 8-day update is a schedule for the adventurers to take a quick action, such as the difficult part of the adventurer, and the annoying part of me. The story I want to tell you is that Meister's laboratory is preparing for the entire renewal. There are a lot of stories to stop doing it, but in our situation, seven Meisters think that narrative is great.

So I decided to renew. In addition to the renewal, we will try to make a good scenario by strengthening it with Legion grade content. Although it is associated with Bakal, I do not want to finish the story that can penetrate the entire Dunpa, so I try to prepare for the update. I didn't decide when it was done, but I felt that I had to do it.

There are also annoying patterns of general dungeons. This also increases the damage to some extent, so even if you go over, you are angry when you play several times. It's a monster or a drum that shoots ice from Beckina Eternal Flame. I try to reduce the frustration of repetitive play.

It's like Ispin's solo play, and a more relieving part of playing solo play. Black Dragon Tombstone Management Difficulty… It was not easy to do that. Familiar people wake up in three stages, but I was hard to do it. In the Noblesse Code, there was an opinion that the characters written by the reward were to confirm the two slots.

Item penalty improvement, custom option improvement, convenience

-Equipment balance is being categorized by relieving penalty conditioning, improving custom options, and improving convenience -S will be reorganized in custom equipment such as red witch equipment -22 When updating on the opening, add compensation for items that can change the custom equipment options randomly. -In addition, the best calculation of optical Changbi is also being considered while preparing a system that is recognized if it exceeds 240 options. -In a plan to change Ispins convergence equipment -Incient reputation reorganization (upward), existing dungeon entrance cuts have not changed -The phase bracelet is adjusted so that the alternative item comes out, and the balance is also on balance. -The weapons of the battle are first applied to the increase in damage, and afterwards, the additional improvement is considered.

First of all, sleep and stun sets are not made to slow down farming. He said he would arrange items that could take advantage of defense and made it step by step. However, as a result, many people did not make a choice, so the meaning did not increase. Sleep sets will not be left like that. It is not meaningful compared to the difficulties and uniqueness of setting, but additional balance patches are needed.

I thought about it as a whole, especially one of the important parts. There are some parts that are not balanced, and there are anti-steel items, so the market share is not leveled. It cannot be completely avoided with school uniforms. However, even if the same uniform is different, it is positive enough to have a differentiated point, but it seems that you are using more sets than that. I want to use all the equipment boiled, but it's a pity. So we are preparing to update the equipment balance once.

In order to classify, it is considered to be classified into penalty for penalty, improvement of custom options, and improvement of convenience. From the mitigation of the penalty condition, there are equipment that is difficult to use because of the so severe penalty among the items. Even if you modify and hire these equipment, you will be able to relax the penalty so that you can play without too uncomfortable.

Instead of using items, it will not be lowered, but it will not be lowered. It is also a game feature, but I know that there is a difficult item. We are preparing to select various items in such areas. I know there is a problem between customs. Blueberryl Armor is almost the only one at the top and the rest is difficult to choose, so I try to prepare for the custom to go freely by improving the options that have less meaning for other equipment. I want to improve other custom equipment, such as red witch equipment. We will change the custom balance to use other customs.

In fact, customs should be an item for a distant purpose, but we don't want to bring them all. Congratulations or balancing fixed Epics for use for a particular purpose to strengthen it. I'm preparing, but it's ready to change the balance. This time, when the opening update on the 22nd, rewards will be rewarded.

In addition, when the sum of the options is 240, there is a line of mind, but the options total 240 is more than one level. However, I am thinking of a system that is not well visible to each other because it is not well visible to each other. We are also seeing the options to show the sum of the option level. In particular, the best place for optical is a real hell, and I want to develop convenience that can show that it has been achieved for conditional activation options. The Ispins Convergence Equipment also wants to add a system that can be converted cheaply to other equipment. And like the old fusion equipment, Ispins can be changed to something else.

It's an important story, but I want to talk one more thing. I'm thinking about raising the enchant reputation. Enchant was intentionally lower than the actual equipment reputation, but now I want to upload it. As the option level rose, this balance has now collapsed. I am amplifying it to raise it a little, but it does not go up. 4 amplification from 4 amplification rises 60 reputation... This balance has collapsed too much. To match this, I try to raise the enchant reputation. Many people are expected to go up. This should be fast, so it applies to September 22.

Even if the enchant reputation is reorganized, there is no change in the dungeon position. If you have a reputation of 3.1 ~ 3.3, you will be able to go to the next level.

The phase bracelet also influenced the incapacitation before the original reorganization, so it was different for each character. However, because of the damage, everyone has chosen a lot and has become a semi-agent level. The bracelet is the main culprit that the users mentioned my name a lot because of the delayed deal and that it was an action. Removing the delay itself is that it destroys the concept abnormalities. More than that, the structural problem that had no choice but to choose a phase bracelet delayed. This is trying to adjust alternatives like keyboard input skill equipment.

He is also looking at the balance of bleeding. Changing the system abnormal system itself is not a matter of the item, but a problem that should be seen on the status. I'm still watching here and there, but bleeding, burns and shocks are characteristic of each. If the burn is attached, it is an additional damage, or an electric shock is due to additional damage. Now I can't save this evenly.

In general, the boss of the dungeon is often named one by 1. It is a problem with items or characters or systems. This is advantageous to defeat only one person. On the contrary, in the process of growth, it is advantageous because it is advantageous because it is necessary to deal with several of them.

When we make a dungeon, we can make 20 bosses in the boss room, and then the meta will change. I don't have enough attempts now, so I'm not looking at the system or balance. You can think of this part and think that you are thinking complex.

The weapon of the battle continues to check now, but the weapon of the battle is really too much for the work. I made a loud shout and made a lot of concerns in the middle, but I'm ashamed that we can do well. Now, the equipment balance armor and bracelet are prioritized.

I'm planning to look at the weapon of the battle, but I'm sorry for being pushed. As in a hurry, the basic concept is to use the source that I want to use strongly and write a battle to use a new concept. So, the damage increased, so that people who liked it could be used, and they would like to make it again after that.

Improvement of additional systems / other opinions

-Daily mission item improvement is applied when updating September 8th -S will be reorganized in custom equipment such as red witch equipment -The character balance keeps paying, and Kunoichi renewal is expected to work very high. -The Avenger is preparing to improve the shadow dancer while preparing a renewal with the transformation dot. -1 ~ 100 level growth section compression -Thallless Bay graduation is direction to reduce the restructuring price and provide convenience of purchasing runes. -Buffer renewal will be able to show you soon. -Throw of achievement system compensation -The Ispins will be modified -In preparation for FGT, which invites experts for each character, we will continue to prepare in the future. -Weekly dungeons such as Ispins are fixed once. The weekly dungeon will continue to be added in the future -12 Lecture 8 Nearby Weapons, please do not use it as a 13-way right to use

Daily missions are often changed, as well as adventurers. It is modified to remove something to catch a specific name that does not need too much. Daily mission changes will be applied to the September 8th update.

I will balance the character. I work really hard to assume various situations and adjust the balance. Sometimes it does not fit the need. It's because it's hidden, but it's because you can't play well, think wrong, or don't fit. The part of Kunoichi is similar. Kunoichi is also trying to see his hand one more time. The renewal is not a lot of money, unlike the number of balance reorganization. When you renew, you have to feel good and fun when you see the adventurers.

In the case of hoarding, I told you to catch it hard, and the first problem was Platinum Emblem, and there was a problem with Mabu Card. He said he was creating a hoarding size management system. It is also hard to review other items, and once it is decided, it is difficult to be soft and the wrong decision is made, so it is not easy to restrict the transaction. I think you can recognize that you are watching. As you know, as you know, the hopes have been greatly reduced. It was driven by some items, which means it is easy to manage. I will continue to manage and get better.

The process of fostering level 1-110 is also looking. As a result, this season is difficult to determine when to stop. It is not clear that the graduation is not clear, so it can be convenient if you can stop by the content. But it was burdensome for the Bukka to take a full level. So I care about this part, and I am also preparing to compress the story from 1 to 100, so I will show you when the preparation is completed.

Talisman list price is easy to enter, but it is difficult to graduate. To make a list price, you have to touch the system too much. That's why I can't choose it right now, and I want to replace the cost of the reorganization, or to replace it with convenience, such as making it easier to buy runes.

The buffer renewal is almost ready, and I can show you soon. It is also the motto of this season to make it easier for Solple or Party, so I told you that if you want to be a buffer, you will be able to entertain Solple. So this preparation is almost complete and I can show you soon.

Black Dragon and Geumryong 40 seconds Challenge are popular recently, and even the same reputation is different for each adventurer. It is difficult to know clearly, so it is difficult to return and match inside. This part is really complicated, so I am preparing a FGT that seriously talks about the character balancing with the adventurers by creating a place to increase communication with the adventurers. I try to balance through such a process and communication. I think FGT will proceed soon.

There is also a story about the reorganization of the Avenger, but there is a plan to renew the Avengers, but I was so greedy as I prepared. After the transformation, the willingness to shoot in the dot is so strong that the schedule is delayed. But if you wait, I will renew the devil dot. And the shadow dancers are also looking at their hands.

Achievement compensation is actually achievement because of the compensation, it is stressful. I set it up so that I could do it as a fun factor so that I could not get pressure, but some modifications have a problem and try to adjust them inside. I don't think it's a tremendous reward, and I'm going to control it without any meaning.

In the case of the 3rd and 4th pages of Ispins, it won't just go over. There's a lot of hands, so a lot of things happen at the same time, so I can't follow them. I hope you give me some time.

In the case of spirit, the avatar is not transferred, but the investment costs are high. In comparison, the other options were raised and there was a feeling of being there. It is also expected to be one of those objects. Originally, there is a part of the creature reorganization. Originally, I was not going to buy a creature and to make it. It was an option to acquire and install through such a process, but it was stopped to reorganize the creature, but it was a little option to fit back and forth.

If you think that the balanced character is too low, you can raise your hands again. But now, there are many characters that are pushed because the order is different. It is true that if you are in a decent position compared to other characters, it is not high. It's never like a blacklist who doesn't do it once again.

I thought about increasing it to two Ispins, but the same is true of the exhibition, and the same is true for the dimensional corridor preparing for the winter. If that's two times, it's going to be too burdensome. Weekly content will not be short.

The character's reputation has been over 3.5, and Ispin's convergence equipment is also full. It is 3.5 without fusion. It feels like I'm lost, so I'm still waiting for it. Director and no exception. 120 avatars are put in 10 years. I work hard and I go to Jeju Island. In the meantime, he is doing dunpa while reducing sleep.

We are preparing to increase custom supply and demand, to change meaningless options meaningfully, and to replace them with a fixed Epic so that customs are not enforced slightly. I think it can be much better if it is prepared.

As I said, it is hard to say everything, and I am looking at it. I will do FGT soon. In the process, I will try to have more opinions and talk with the adventurers. And we will continue to communicate and keep this place with adventurers.

He gave a lot of opinions that he had been in the 17th anniversary event. So there are people who say that they can't nurture, so I will give you the 12th round and 8 source weapons. I hope you don't use the 13th round. I hope you grow one as a fun character.

Thank you for always loving Dungeon & Fighter, and we know that our attempts are so difficult and changed a lot. I will try to make it better and I will make a good game that is not ashamed for those who support me.

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